Graphic & material
Flat vector
Modern app-poster language: geometric construction, one soft gradient per surface, long shadows and absolutely no outlines.

What to look at
- 01One smooth two-stop gradient per surface
- 02Long soft shadows at a consistent angle
- 03No outlines anywhere
Prompts
The prompts stay in English on purpose: image models read English best, so translating them only costs you quality. Paste them as they are.
Character prompt
Goes in the Style field of the character, T-pose and animation tools.
clean flat vector 2D game character, simple bold geometric construction, smooth two-stop gradients, no outline, soft long shadows, modern mobile-game colour palette
Tilemap prompt
Goes in the tilemap tool's custom style field.
clean flat vector terrain, simple bold geometric forms, smooth two-stop gradients per material, no outlines, soft long shadows, modern pastel mobile-game palette
Background prompt
Generate a background image with this first, then feed that image to the scene splitter. Replace the bracketed part with your own scene.
A single 2D game background plate for [YOUR SCENE — e.g. a seaside village at dusk]. Horizontal composition, drawn as one illustrated scene whose buildings, trees, rocks and props sit clearly apart from one another, each fully visible and not overlapping, so every one of them can be cut out afterwards as a standalone asset. Draw it as clean flat vector illustration: simple bold geometric forms, smooth two-stop gradients, no outlines, soft long shadows and a modern pastel palette. Keep one consistent light direction and one consistent perspective across the whole scene. No characters, no text, no labels, no UI, no logos, no watermark, no border.
Games that made this look known
Alto's Odyssey · Monument Valley
Reference for your eye only. The prompts never name a game, so the model designs something of its own instead of copying one.
Keep looking
Use this style now
The prompts are free to take. Generating with them uses credits.


