Upload one character image and GenioPlus animates it with AI, picks the key poses out of the result, and exports a transparent sprite sheet your game engine can read. No rig, no skeleton, no drawing the walk cycle frame by frame.
1Upload and key the background
Drop in one character PNG or JPG. The background is removed in your browser and replaced with chroma green — the base for both the AI animation and the transparent export. Costs no credits.
2Generate the motion
Describe the motion you want — idle, walk, slash, jump, cast, hit — and choose duration, resolution and aspect ratio. The AI drives your static image into a video loop.
3Extract the keyframes
The clip is split into frames and the most distinct poses are selected automatically by farthest-point sampling. You can add or drop frames yourself from the filmstrip.
4Export the sheet
Set columns, spacing and frame size, then download the sprite sheet PNG, the individual frames as a ZIP, and a metadata JSON describing the frame grid.
| Input | One character image (PNG or JPG) |
|---|---|
| Output | Transparent PNG sprite sheet, frames as a ZIP, metadata JSON |
| Resolutions | 480p, 768p |
| Clip length | Billed in 5-second blocks |
| Credit cost | 10 credits per 5s at 480p, 20 at 768p |
| Free steps | Background removal, cutout editing, frame extraction and sheet assembly cost no credits |
| Engines | Unity, Godot, GameMaker, RPG Maker — anything that reads a PNG sheet on a fixed frame grid |
Being honest about it: AI motion can wobble between frames on small details — fingers, a weapon, a trailing accessory — and a very specific signature move is hard to land from a prompt alone. The realistic workflow is generate, keep the frames that work, touch up the rest. That is still far shorter than drawing the set from scratch, and re-running a generation is cheap enough to try several times.
No. The AI works from a single flat image — there are no bones, no skeleton and no timeline to set up.
10 credits per 5-second block at 480p and 20 at 768p, so a 5-second 768p clip is 20 credits. Only the AI generation is billed: background removal, cutout editing, frame extraction and sprite sheet assembly are free.
The export is a plain transparent PNG sheet on a fixed grid plus a metadata JSON with frame size, columns and rows, so Unity, Godot, GameMaker and RPG Maker all import it directly.
Yes on any paid plan — Starter, Pro or Studio. The Terms page has the exact wording.
Regenerate with a more specific prompt, or keep only the frames that worked. You choose which frames go into the sheet, so a partially good clip is still usable.