Graphic & material
Graffiti street art
Spray paint and marker on concrete: loud colour, soft overspray, drips left where they fell. Everything takes on the energy of a freshly painted wall.

What to look at
- 01Soft overspray around bold colour fills
- 02Thick marker outlines with drips and splatter
- 03Neon and pastel colours side by side
Prompts
The prompts stay in English on purpose: image models read English best, so translating them only costs you quality. Paste them as they are.
Character prompt
Goes in the Style field of the character, T-pose and animation tools.
graffiti street art 2D game character, bold spray-paint colour fills with soft overspray edges, thick black marker outlines, drips and splatter accents, vivid neon and pastel palette, urban sticker-bomb energy
Tilemap prompt
Goes in the tilemap tool's custom style field.
graffiti street art terrain: spray-painted concrete and asphalt textures, soft overspray edges, drips and paint splatter, vivid neon and pastel colours, bold marker outline accents, no lettering, no noise
Background prompt
Generate a background image with this first, then feed that image to the scene splitter. Replace the bracketed part with your own scene.
A single 2D game background plate for [YOUR SCENE — e.g. a seaside village at dusk]. Horizontal composition, drawn as one illustrated scene whose buildings, trees, rocks and props sit clearly apart from one another, each fully visible and not overlapping, so every one of them can be cut out afterwards as a standalone asset. Draw it as graffiti street art: bold spray-paint colour fills with soft overspray, thick black marker outlines, drips and splatters, abstract wildstyle shapes sprayed across the walls and stones, a vivid neon and pastel palette and an energetic urban feel. Keep one consistent light direction and one consistent perspective across the whole scene. No characters, no text, no labels, no UI, no logos, no watermark, no border.
Games that made this look known
Jet Set Radio · Bomb Rush Cyberfunk
Reference for your eye only. The prompts never name a game, so the model designs something of its own instead of copying one.
Keep looking
Use this style now
The prompts are free to take. Generating with them uses credits.


