Pixel & retro
HD-2D pixel diorama
Pixel sprites dropped into a lit 3D stage. The art stays chunky and hand-placed, while light, bloom and depth of field do what a 16-bit console never could.

What to look at
- 01Crisp pixel sprites standing in real 3D depth
- 02Warm light shafts and bloom on the highlights
- 03Blurred foreground and background like a miniature
Prompts
The prompts stay in English on purpose: image models read English best, so translating them only costs you quality. Paste them as they are.
Character prompt
Goes in the Style field of the character, T-pose and animation tools.
HD-2D style 2D game character: a crisp 16-bit pixel art sprite with a limited palette and clean pixel clusters, lit like a figure in a 3D diorama, soft bloom on the highlights, warm rim light, a faint contact shadow on the ground
Tilemap prompt
Goes in the tilemap tool's custom style field.
16-bit pixel art terrain lit like a 3D diorama: crisp pixel clusters in a limited palette, soft warm light raking across the surface, gentle bloom on the brightest pixels, subtle occlusion in the gaps, no blur on the tile itself
Background prompt
Generate a background image with this first, then feed that image to the scene splitter. Replace the bracketed part with your own scene.
A single 2D game background plate for [YOUR SCENE — e.g. a seaside village at dusk]. Horizontal composition, drawn as one illustrated scene whose buildings, trees, rocks and props sit clearly apart from one another, each fully visible and not overlapping, so every one of them can be cut out afterwards as a standalone asset. Draw it as an HD-2D diorama: crisp 16-bit pixel art sprites and pixel-textured surfaces set in real 3D depth, warm volumetric light, soft bloom on highlights, strong depth-of-field blur on the far background and the nearest foreground, a miniature tilt-shift feel. Keep one consistent light direction and one consistent perspective across the whole scene. No characters, no text, no labels, no UI, no logos, no watermark, no border.
Games that made this look known
Octopath Traveler · Triangle Strategy
Reference for your eye only. The prompts never name a game, so the model designs something of its own instead of copying one.
Keep looking
Use this style now
The prompts are free to take. Generating with them uses credits.
