Pixel & retro
Isometric pixel
A tactics-board view: the world laid on a diamond grid and seen from one fixed angle, so every tile and unit reads at the same scale. Lines run at a strict two-to-one slope.

What to look at
- 01Every edge on a two-to-one pixel slope
- 02No perspective: far things are as big as near ones
- 03Flat light from one corner on every block
Prompts
The prompts stay in English on purpose: image models read English best, so translating them only costs you quality. Paste them as they are.
Character prompt
Goes in the Style field of the character, T-pose and animation tools.
isometric pixel art 2D game character sprite seen from a three-quarter top-down angle, crisp pixel clusters, limited palette, clean dark outline, flat cel shading lit from the upper left, no anti-aliasing
Tilemap prompt
Goes in the tilemap tool's custom style field.
pixel art terrain for an isometric game: crisp pixel clusters in a limited palette of flat colours, small deliberate highlights lit from the upper left, clean hard edges, no anti-aliasing, no gradients, no noise
Background prompt
Generate a background image with this first, then feed that image to the scene splitter. Replace the bracketed part with your own scene.
A single 2D game background plate for [YOUR SCENE — e.g. a seaside village at dusk]. Horizontal composition, drawn as one illustrated scene whose buildings, trees, rocks and props sit clearly apart from one another, each fully visible and not overlapping, so every one of them can be cut out afterwards as a standalone asset. Draw it as isometric pixel art: everything on a 2:1 isometric grid seen from one fixed three-quarter top-down angle, crisp pixel clusters, a limited palette, flat shading lit from the upper left, no perspective convergence and no anti-aliasing. Keep one consistent light direction and one consistent perspective across the whole scene. No characters, no text, no labels, no UI, no logos, no watermark, no border.
Games that made this look known
Final Fantasy Tactics · Into the Breach
Reference for your eye only. The prompts never name a game, so the model designs something of its own instead of copying one.
Keep looking
Use this style now
The prompts are free to take. Generating with them uses credits.
