Pixel & retro
Neon high-contrast pixel
Most of the frame is dark and desaturated so that two or three neon colours can hit at full strength. Mid-tones are deliberately missing.

What to look at
- 01Two or three neons against a muted base
- 02Hard-edged shadow shapes, no soft falloff
- 03Rim light separating figure from ground
Prompts
The prompts stay in English on purpose: image models read English best, so translating them only costs you quality. Paste them as they are.
Character prompt
Goes in the Style field of the character, T-pose and animation tools.
high-contrast neon pixel art game sprite on a strict pixel grid, every pixel a visible square with no anti-aliasing, dark desaturated base with a few intensely saturated neon accent colours, strong rim light, hard shadow shapes, minimal interior detail
Tilemap prompt
Goes in the tilemap tool's custom style field.
high-contrast neon pixel art terrain on a strict pixel grid, every pixel a visible square with no anti-aliasing, dark desaturated base tones with a few intensely saturated neon accents, hard-edged shadow shapes, glowing accent clusters, minimal mid-tone detail
Background prompt
Generate a background image with this first, then feed that image to the scene splitter. Replace the bracketed part with your own scene.
A single 2D game background plate for [YOUR SCENE — e.g. a seaside village at dusk]. Horizontal composition, drawn as one illustrated scene whose buildings, trees, rocks and props sit clearly apart from one another, each fully visible and not overlapping, so every one of them can be cut out afterwards as a standalone asset. Draw it as high-contrast neon pixel art on a strict pixel grid, every pixel a visible square with no anti-aliasing: dark desaturated base tones, a few intensely saturated neon accents carrying all the colour, hard-edged shadow shapes and strong rim light. Keep one consistent light direction and one consistent perspective across the whole scene. No characters, no text, no labels, no UI, no logos, no watermark, no border.
Games that made this look known
Hyper Light Drifter · Katana ZERO
Reference for your eye only. The prompts never name a game, so the model designs something of its own instead of copying one.
Keep looking
Use this style now
The prompts are free to take. Generating with them uses credits.
