Painting & line
Watercolour wash
Transparent layers on textured paper. The medium is doing half the drawing: edges bloom, pigment pools, and nothing is fully opaque.

What to look at
- 01Pigment pooling darker at a wash edge
- 02Paper grain visible through the colour
- 03Colour bleeding past the contour
Prompts
The prompts stay in English on purpose: image models read English best, so translating them only costs you quality. Paste them as they are.
Character prompt
Goes in the Style field of the character, T-pose and animation tools.
soft watercolour 2D game character, translucent layered washes, visible paper grain, colours bleeding softly past the drawing, delicate broken pencil contour, pastel palette
Tilemap prompt
Goes in the tilemap tool's custom style field.
soft watercolour terrain, translucent layered washes with visible paper grain, pigment pooling darker at the edges of each wash, pastel palette, no hard outlines, no flat mechanical fills
Background prompt
Generate a background image with this first, then feed that image to the scene splitter. Replace the bracketed part with your own scene.
A single 2D game background plate for [YOUR SCENE — e.g. a seaside village at dusk]. Horizontal composition, drawn as one illustrated scene whose buildings, trees, rocks and props sit clearly apart from one another, each fully visible and not overlapping, so every one of them can be cut out afterwards as a standalone asset. Draw it as soft watercolour: translucent layered washes on visible paper grain, pigment pooling at the edge of each wash, colours bleeding softly past the drawing, and a pale pastel palette. Keep one consistent light direction and one consistent perspective across the whole scene. No characters, no text, no labels, no UI, no logos, no watermark, no border.
Games that made this look known
GRIS · Child of Light
Reference for your eye only. The prompts never name a game, so the model designs something of its own instead of copying one.
Keep looking
Use this style now
The prompts are free to take. Generating with them uses credits.


