Blog

Guias e Tutoriais

Guias passo a passo para criar assets de jogos com IA.

2026-08-11

Turn a 3D Model into an 8-Direction Sprite Sheet — in Your Browser

The new 3D → Sprite tool renders a rigged 3D model into a 4/8/16-direction sprite sheet, entirely on your own GPU. What it does, what your model needs, and the settings that actually matter.

2026-08-07

Cleaning Up a Pixel Sprite's Background Before It Goes in the Game

How to strip the green screen from an AI-generated pixel character and clean the edges pixel by pixel — including the export trap that quietly destroys pixel art when you change the frame size.

2026-07-26

What Character Animation Actually Costs — Commissions vs Asset Store vs AI

A cost breakdown of the three ways to animate a 2D game character: what each one costs per motion, what you give up, and which fits which stage of your project.

2026-07-26

2D Character Animation in Godot from a Sprite Sheet — Import to Playback

How to bring an AI-generated sprite sheet into Godot 4: slice it with AnimatedSprite2D, register animations, and play them from code — plus the AnimationPlayer route and pixel-art filter settings.

2026-07-19

Unity 2D Animation Sprite Sheet — Make One with AI and Import It

How to make 2D character sprite sheets for Unity with AI: generate a walk or attack sheet from one character image, then import, slice, and turn it into animation clips.

2026-07-19

Getting Game Attack Animations Right with AI Prompts

Attack motions — punches, slashes — are trickier to prompt than idle or walk cycles. Direction control, the camera-facing problem, margin setup, and frame extraction strategy: how to prompt attack animations that come out the way you intend.

2026-07-17

Background Removal Update — Keeping Dark Capes and Detail on Dark Backgrounds

We reworked how background removal handles dark subjects on dark backgrounds — the case where a black cape gets erased along with a black backdrop. Here's what changed: automatic detail recovery on solid backgrounds, an adjustable removal strength, and the restore, eraser, and wand editing tools.

2026-07-12

Two New Tools — Batch Background Removal and AI 4K Upscale

Two tools added in this update: 'Batch Background Remover' for stripping backgrounds from many images at once, and 'AI 4K Upscale' for enlarging an image while regenerating its detail. Here's how to use them.

2026-07-09

Scene Asset Extraction — Split One Game Scene into Individual Assets

Upload a game scene image and AI detects the parts inside (buildings, trees, props…), then regenerates the ones you pick as standalone assets that keep the scene's perspective. A tutorial for the new Scene Asset Extraction tool.

2026-07-08

8 Directional Sprite Sheets from One Character Image, with AI

How to create the 8-direction (or 4-direction) character sprites top-down and isometric games need — by uploading a single image of your existing character.

2026-07-08

Animate 2D Characters Without Rigging — AI Alternatives to Spine & Live2D

How to make 2D characters move without bones or rigging. When skeletal animation is worth it, when AI motion generation wins, and how to combine both.

2026-07-08

Pixel Art Animation with AI — How to Bring Dot Characters to Life

How to turn a single pixel-art character into walk and idle animations with AI, including fixes for frame consistency and pixel-art-specific tips.

2026-07-07

Making Game Assets with AI — a Practical Guide for Indie Developers

Characters, animation, backgrounds and icons — how to create game assets with AI, real workflows, and the pitfalls to watch for, from an indie developer's perspective.

2026-07-07

How to Turn One Character Image into a Game-Ready Sprite Sheet with AI

A step-by-step walkthrough of generating idle, walk and attack animation sprite sheets from a single character illustration — no animator required.

Guias e Tutoriais