Shading & dimension
Hand-painted 3D
3D models whose lighting is painted into the textures by hand rather than computed. Shapes are chunky and exaggerated so they read from far away, and every surface keeps its brushwork.

What to look at
- 01Light and shadow painted into the texture
- 02Chunky proportions with oversized hands and gear
- 03Visible brushwork on every surface
Prompts
The prompts stay in English on purpose: image models read English best, so translating them only costs you quality. Paste them as they are.
Character prompt
Goes in the Style field of the character, T-pose and animation tools.
stylized hand-painted 3D game character rendered as a 2D image, chunky exaggerated proportions, oversized hands and weapons, colour, light and shadow painted into the textures with visible brush strokes, saturated warm palette, soft rim light
Tilemap prompt
Goes in the tilemap tool's custom style field.
stylized hand-painted 3D game terrain texture: colour, light and shadow painted directly into the texture with visible brush strokes, chunky exaggerated shapes, saturated warm palette, soft painted edge highlights, no noise
Background prompt
Generate a background image with this first, then feed that image to the scene splitter. Replace the bracketed part with your own scene.
A single 2D game background plate for [YOUR SCENE — e.g. a seaside village at dusk]. Horizontal composition, drawn as one illustrated scene whose buildings, trees, rocks and props sit clearly apart from one another, each fully visible and not overlapping, so every one of them can be cut out afterwards as a standalone asset. Draw it as a stylized hand-painted 3D game world: chunky exaggerated shapes, colour, light and shadow painted into the textures with visible brush strokes, a saturated warm palette, soft rim light and gentle bloom. Keep one consistent light direction and one consistent perspective across the whole scene. No characters, no text, no labels, no UI, no logos, no watermark, no border.
Games that made this look known
World of Warcraft · League of Legends
Reference for your eye only. The prompts never name a game, so the model designs something of its own instead of copying one.
Keep looking
Use this style now
The prompts are free to take. Generating with them uses credits.


