Shading & dimension
Low-poly flat-shaded
As few polygons as the form can survive, each painted one flat colour. Light falls facet by facet, so shading becomes a pattern of planes instead of a gradient.

What to look at
- 01Large flat triangles left visible on purpose
- 02One colour per face, no textures
- 03Shading built from planes, not gradients
Prompts
The prompts stay in English on purpose: image models read English best, so translating them only costs you quality. Paste them as they are.
Character prompt
Goes in the Style field of the character, T-pose and animation tools.
low-poly 3D game character rendered as a 2D image, simple faceted geometry with large visible flat triangles, flat shading with one colour per face, no textures, clean soft directional light, minimal readable silhouette
Tilemap prompt
Goes in the tilemap tool's custom style field.
low-poly faceted terrain: large flat triangular facets, one flat colour per facet with clean light and dark sides from a single directional light, no textures, no gradients inside a facet, no noise
Background prompt
Generate a background image with this first, then feed that image to the scene splitter. Replace the bracketed part with your own scene.
A single 2D game background plate for [YOUR SCENE — e.g. a seaside village at dusk]. Horizontal composition, drawn as one illustrated scene whose buildings, trees, rocks and props sit clearly apart from one another, each fully visible and not overlapping, so every one of them can be cut out afterwards as a standalone asset. Draw it as a low-poly 3D scene: simple faceted geometry with large visible flat triangles, one flat colour per face, no textures, clean soft directional light and a muted, harmonious palette. Keep one consistent light direction and one consistent perspective across the whole scene. No characters, no text, no labels, no UI, no logos, no watermark, no border.
Games that made this look known
The Battle of Polytopia · Totally Accurate Battle Simulator
Reference for your eye only. The prompts never name a game, so the model designs something of its own instead of copying one.
Keep looking
Use this style now
The prompts are free to take. Generating with them uses credits.


