Shading & dimension
Pre-rendered 90s sprites
Rendered in 3D on workstations, then shrunk into pixels for a 16-bit console. The result is glossy, rounded shading trapped in a small palette, a look that existed for only a few years.

What to look at
- 01Smooth 3D shading squeezed into a small palette
- 02Dithering left behind by the downscale
- 03Glossy highlights on chunky rounded forms
Prompts
The prompts stay in English on purpose: image models read English best, so translating them only costs you quality. Paste them as they are.
Character prompt
Goes in the Style field of the character, T-pose and animation tools.
1990s pre-rendered CGI game sprite: a glossy early 3D render shrunk to a low-resolution sprite, rounded plastic-like shading, slight dithering and a limited palette from the downscale, hard pixel edge against the background
Tilemap prompt
Goes in the tilemap tool's custom style field.
1990s pre-rendered CGI terrain tiles: early 3D render look reduced to low resolution, glossy rounded shading, rich but limited palette with subtle dithering, crisp pixel edges, no modern lighting effects
Background prompt
Generate a background image with this first, then feed that image to the scene splitter. Replace the bracketed part with your own scene.
A single 2D game background plate for [YOUR SCENE — e.g. a seaside village at dusk]. Horizontal composition, drawn as one illustrated scene whose buildings, trees, rocks and props sit clearly apart from one another, each fully visible and not overlapping, so every one of them can be cut out afterwards as a standalone asset. Draw it as a 1990s pre-rendered CGI game scene: early 3D renders reduced to low resolution, glossy rounded shading with strong highlights, a rich but limited palette with subtle dithering, crisp pixel edges and a slightly murky ambient light. Keep one consistent light direction and one consistent perspective across the whole scene. No characters, no text, no labels, no UI, no logos, no watermark, no border.
Games that made this look known
Donkey Kong Country · Diablo II
Reference for your eye only. The prompts never name a game, so the model designs something of its own instead of copying one.
Keep looking
Use this style now
The prompts are free to take. Generating with them uses credits.


