Shading & dimension
Soft cel-shaded open world
Anime-style 3D softened for wide landscapes: two-tone shading, airy colour and a painted sky that hazes over in the distance. It feels like an illustration you can walk into.

What to look at
- 01Two-tone shading with soft edges
- 02Airy colour and haze toward the horizon
- 03A painterly gradient sky over clean forms
Prompts
The prompts stay in English on purpose: image models read English best, so translating them only costs you quality. Paste them as they are.
Character prompt
Goes in the Style field of the character, T-pose and animation tools.
soft cel-shaded 3D anime game character rendered as a 2D image, clean anime proportions, two-tone soft cel shading with gentle gradients, thin dark outline, bright airy colours, soft rim light
Tilemap prompt
Goes in the tilemap tool's custom style field.
soft cel-shaded open-world game terrain: clean flat colour areas with one soft shadow tone, gentle painterly gradients, bright airy natural palette, small brushy highlights on grass and stone, no outlines on the fill, no noise
Background prompt
Generate a background image with this first, then feed that image to the scene splitter. Replace the bracketed part with your own scene.
A single 2D game background plate for [YOUR SCENE — e.g. a seaside village at dusk]. Horizontal composition, drawn as one illustrated scene whose buildings, trees, rocks and props sit clearly apart from one another, each fully visible and not overlapping, so every one of them can be cut out afterwards as a standalone asset. Draw it as a soft cel-shaded 3D open-world game scene: bright airy colours, two-tone soft cel shading on every form, a painterly gradient sky and atmospheric haze toward distant mountains, wind-swept grass, clean thin outlines on characters only. Keep one consistent light direction and one consistent perspective across the whole scene. No characters, no text, no labels, no UI, no logos, no watermark, no border.
Games that made this look known
Genshin Impact · The Legend of Zelda: Breath of the Wild
Reference for your eye only. The prompts never name a game, so the model designs something of its own instead of copying one.
Keep looking
Use this style now
The prompts are free to take. Generating with them uses credits.


