Shading & dimension
Toy-like 3D
Everything looks moulded from plastic and vinyl: rounded, glossy, slightly squeezable. The world reads as a playset, which makes even danger feel friendly.

What to look at
- 01Soft rounded forms with bevelled edges
- 02Glossy highlights like moulded plastic
- 03Bright colours under clean studio light
Prompts
The prompts stay in English on purpose: image models read English best, so translating them only costs you quality. Paste them as they are.
Character prompt
Goes in the Style field of the character, T-pose and animation tools.
3D toy figure game character rendered as a 2D image, soft rounded vinyl and plastic forms, glossy smooth surfaces with soft specular highlights, bright saturated colours, stubby proportions, clean studio lighting
Tilemap prompt
Goes in the tilemap tool's custom style field.
toy-like 3D terrain made of soft rounded plastic and rubber shapes, glossy smooth surfaces with soft specular highlights, bright saturated colours, clean studio lighting, slight bevels on every edge, no grime, no noise
Background prompt
Generate a background image with this first, then feed that image to the scene splitter. Replace the bracketed part with your own scene.
A single 2D game background plate for [YOUR SCENE — e.g. a seaside village at dusk]. Horizontal composition, drawn as one illustrated scene whose buildings, trees, rocks and props sit clearly apart from one another, each fully visible and not overlapping, so every one of them can be cut out afterwards as a standalone asset. Draw it as a toy-like 3D world: soft rounded plastic and vinyl shapes, glossy smooth surfaces with soft specular highlights, bright saturated colours, bevelled edges, clean studio lighting and soft contact shadows, like a playset on a table. Keep one consistent light direction and one consistent perspective across the whole scene. No characters, no text, no labels, no UI, no logos, no watermark, no border.
Games that made this look known
Fall Guys · Astro Bot
Reference for your eye only. The prompts never name a game, so the model designs something of its own instead of copying one.
Keep looking
Use this style now
The prompts are free to take. Generating with them uses credits.


