Shading & dimension
Voxel blocks
One cube size for everything. Because no detail can be smaller than a voxel, form has to be solved at the scale of the grid.

What to look at
- 01Every form snapped to one cube size
- 02Flat colour per cube face
- 03Soft occlusion gathering in the crevices
Prompts
The prompts stay in English on purpose: image models read English best, so translating them only costs you quality. Paste them as they are.
Character prompt
Goes in the Style field of the character, T-pose and animation tools.
voxel 2D game character built entirely from uniform cubes on a strict grid, no smooth curves anywhere, flat colour per voxel face, clean ambient occlusion in the crevices, soft directional light
Tilemap prompt
Goes in the tilemap tool's custom style field.
voxel terrain built entirely from uniform cubes on a strict grid, flat colour per voxel face, clean ambient occlusion in the crevices, no smooth curves and no sub-cube detail, soft directional light
Background prompt
Generate a background image with this first, then feed that image to the scene splitter. Replace the bracketed part with your own scene.
A single 2D game background plate for [YOUR SCENE — e.g. a seaside village at dusk]. Horizontal composition, drawn as one illustrated scene whose buildings, trees, rocks and props sit clearly apart from one another, each fully visible and not overlapping, so every one of them can be cut out afterwards as a standalone asset. Draw it as a voxel scene built entirely from uniform cubes on a strict grid: flat colour per cube face, clean ambient occlusion in the crevices, no smooth curves anywhere, soft directional light. Keep one consistent light direction and one consistent perspective across the whole scene. No characters, no text, no labels, no UI, no logos, no watermark, no border.
Games that made this look known
Teardown · Crossy Road
Reference for your eye only. The prompts never name a game, so the model designs something of its own instead of copying one.
Keep looking
Use this style now
The prompts are free to take. Generating with them uses credits.


