圖形與材質
裝飾藝術(Art Deco)
1920 年代機器時代的華麗:幾何、對稱、黑底上的金色。連樹和石頭都被理順成扇形、人字紋和放射紋,像一張老式旅遊海報。

看什麼
- 01放射紋、人字紋和階梯扇形
- 02金與黑配上深沉的寶石色
- 03強烈的對稱和流線型形體
提示詞
提示詞刻意保留英文:生圖模型讀英文最準,翻譯過去只會掉效果。照原樣貼上即可。
角色提示詞
貼進角色、T-pose、動畫工具的「風格」欄。
Art Deco styled 2D game character, streamlined elegant 1920s silhouette, bold geometric shapes, gold and black accents with deep jewel tones, crisp clean outlines, stylised poster rendering with flat lighting
圖塊地圖提示詞
貼進圖塊地圖工具的自訂風格欄。
Art Deco terrain and floor patterns: bold geometric motifs, sunburst and chevron details, gold, black, cream and jewel-tone palette, crisp clean edges, flat poster-like shading, no noise
背景提示詞
先用它生成一張背景圖,再把那張圖餵給場景拆分工具。方括號部分換成你自己的場景。
A single 2D game background plate for [YOUR SCENE — e.g. a seaside village at dusk]. Horizontal composition, drawn as one illustrated scene whose buildings, trees, rocks and props sit clearly apart from one another, each fully visible and not overlapping, so every one of them can be cut out afterwards as a standalone asset. Draw it as an Art Deco travel poster: streamlined geometric forms, sunburst and chevron motifs, gold, black, cream and deep jewel tones, crisp clean edges, flat poster shading with a single dramatic light and a strong symmetrical composition. Keep one consistent light direction and one consistent perspective across the whole scene. No characters, no text, no labels, no UI, no logos, no watermark, no border.
把這個看法做出名的遊戲
BioShock · Grim Fandango
只是給你眼睛做參照。提示詞裡一個遊戲名都沒有 —— 這樣模型會自己設計,而不是去抄某款遊戲。
繼續看
現在就用這個風格
提示詞隨便拿。用它生成會消耗點數。


