像素與復古
HD-2D 像素微縮景觀
把像素精靈放進一個打了光的 3D 舞台。畫面本身還是一顆顆手點的像素,光線、泛光和景深則做到了 16 位元主機做不到的事。

看什麼
- 01站在真實 3D 縱深裡的清晰像素精靈
- 02暖色光束和高光上的泛光
- 03像微縮模型一樣虛化的前景和遠景
提示詞
提示詞刻意保留英文:生圖模型讀英文最準,翻譯過去只會掉效果。照原樣貼上即可。
角色提示詞
貼進角色、T-pose、動畫工具的「風格」欄。
HD-2D style 2D game character: a crisp 16-bit pixel art sprite with a limited palette and clean pixel clusters, lit like a figure in a 3D diorama, soft bloom on the highlights, warm rim light, a faint contact shadow on the ground
圖塊地圖提示詞
貼進圖塊地圖工具的自訂風格欄。
16-bit pixel art terrain lit like a 3D diorama: crisp pixel clusters in a limited palette, soft warm light raking across the surface, gentle bloom on the brightest pixels, subtle occlusion in the gaps, no blur on the tile itself
背景提示詞
先用它生成一張背景圖,再把那張圖餵給場景拆分工具。方括號部分換成你自己的場景。
A single 2D game background plate for [YOUR SCENE — e.g. a seaside village at dusk]. Horizontal composition, drawn as one illustrated scene whose buildings, trees, rocks and props sit clearly apart from one another, each fully visible and not overlapping, so every one of them can be cut out afterwards as a standalone asset. Draw it as an HD-2D diorama: crisp 16-bit pixel art sprites and pixel-textured surfaces set in real 3D depth, warm volumetric light, soft bloom on highlights, strong depth-of-field blur on the far background and the nearest foreground, a miniature tilt-shift feel. Keep one consistent light direction and one consistent perspective across the whole scene. No characters, no text, no labels, no UI, no logos, no watermark, no border.
把這個看法做出名的遊戲
Octopath Traveler · Triangle Strategy
只是給你眼睛做參照。提示詞裡一個遊戲名都沒有 —— 這樣模型會自己設計,而不是去抄某款遊戲。
繼續看
現在就用這個風格
提示詞隨便拿。用它生成會消耗點數。
