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像素與復古

十六位元像素

JRPG 用得最順手的那一檔。色數夠做真正的明暗,又少到每一個像素都是手工擺上去的;該用漸層的地方一律用遞色代替。

十六位元像素
由 GenioPlus 生成。24 張樣圖畫的是同一個場景,變的只有風格。

看什麼

  1. 01本該是漸層的地方是遞色色塊
  2. 02暖調、高飽和、刻意收緊的色盤
  3. 03每個像素都是擺的,沒有一處發虛

提示詞

提示詞刻意保留英文:生圖模型讀英文最準,翻譯過去只會掉效果。照原樣貼上即可。

角色提示詞

貼進角色、T-pose、動畫工具的「風格」欄。

16-bit SNES-era pixel art game sprite, crisp pixels, a limited 16-colour palette, selective dithering for shading, clean dark outline, warm saturated colours

圖塊地圖提示詞

貼進圖塊地圖工具的自訂風格欄。

16-bit SNES-era pixel art terrain, crisp pixels at the tile's own resolution, a limited palette of about 16 warm saturated colours, shading built from selective dithering clusters rather than gradients, clean readable material texture

背景提示詞

先用它生成一張背景圖,再把那張圖餵給場景拆分工具。方括號部分換成你自己的場景。

A single 2D game background plate for [YOUR SCENE — e.g. a seaside village at dusk]. Horizontal composition, drawn as one illustrated scene whose buildings, trees, rocks and props sit clearly apart from one another, each fully visible and not overlapping, so every one of them can be cut out afterwards as a standalone asset. Draw it as 16-bit SNES-era pixel art: crisp pixels, a limited warm saturated palette, shading built from dither clusters instead of gradients, and clean dark outlines around the main forms. Keep one consistent light direction and one consistent perspective across the whole scene. No characters, no text, no labels, no UI, no logos, no watermark, no border.

把這個看法做出名的遊戲

Chrono Trigger · Sonic Mania

只是給你眼睛做參照。提示詞裡一個遊戲名都沒有 —— 這樣模型會自己設計,而不是去抄某款遊戲。

繼續看

現在就用這個風格

提示詞隨便拿。用它生成會消耗點數。

用這個風格做角色
十六位元像素 — 遊戲美術風格提示詞 | GenioPlus