像素與復古
黑白雙色像素
只有兩種顏色,沒有中間調。區分材質的手段只剩遞色紋理,於是剪影被逼得特別結實。

看什麼
- 01嚴格兩色,沒有灰階
- 02靠遞色紋理區分材質
- 03用留白代替陰影
提示詞
提示詞刻意保留英文:生圖模型讀英文最準,翻譯過去只會掉效果。照原樣貼上即可。
角色提示詞
貼進角色、T-pose、動畫工具的「風格」欄。
monochrome two-tone pixel art game sprite, a single ink colour on a single paper colour, no grey tones, shading implied only by dither patterns and negative space, bold readable silhouette
圖塊地圖提示詞
貼進圖塊地圖工具的自訂風格欄。
monochrome two-tone pixel art terrain, one ink colour on one paper colour, no mid-greys at all, every material distinguished by its dither pattern and line density rather than by value
背景提示詞
先用它生成一張背景圖,再把那張圖餵給場景拆分工具。方括號部分換成你自己的場景。
A single 2D game background plate for [YOUR SCENE — e.g. a seaside village at dusk]. Horizontal composition, drawn as one illustrated scene whose buildings, trees, rocks and props sit clearly apart from one another, each fully visible and not overlapping, so every one of them can be cut out afterwards as a standalone asset. Draw it as monochrome two-tone pixel art: one ink colour on one paper colour, no mid-tones at all, with depth and material told entirely through dither patterns and the density of marks. Keep one consistent light direction and one consistent perspective across the whole scene. No characters, no text, no labels, no UI, no logos, no watermark, no border.
把這個看法做出名的遊戲
Gato Roboto · Minit
只是給你眼睛做參照。提示詞裡一個遊戲名都沒有 —— 這樣模型會自己設計,而不是去抄某款遊戲。
繼續看
現在就用這個風格
提示詞隨便拿。用它生成會消耗點數。
