像素與復古
霓虹高對比像素
畫面大部分壓暗壓灰,只留兩三種霓虹色滿功率上場。中間調是故意刪掉的。

看什麼
- 01灰底上只有兩三種霓虹色
- 02陰影是硬邊色塊,沒有柔和過渡
- 03靠輪廓光把角色從背景裡拔出來
提示詞
提示詞刻意保留英文:生圖模型讀英文最準,翻譯過去只會掉效果。照原樣貼上即可。
角色提示詞
貼進角色、T-pose、動畫工具的「風格」欄。
high-contrast neon pixel art game sprite on a strict pixel grid, every pixel a visible square with no anti-aliasing, dark desaturated base with a few intensely saturated neon accent colours, strong rim light, hard shadow shapes, minimal interior detail
圖塊地圖提示詞
貼進圖塊地圖工具的自訂風格欄。
high-contrast neon pixel art terrain on a strict pixel grid, every pixel a visible square with no anti-aliasing, dark desaturated base tones with a few intensely saturated neon accents, hard-edged shadow shapes, glowing accent clusters, minimal mid-tone detail
背景提示詞
先用它生成一張背景圖,再把那張圖餵給場景拆分工具。方括號部分換成你自己的場景。
A single 2D game background plate for [YOUR SCENE — e.g. a seaside village at dusk]. Horizontal composition, drawn as one illustrated scene whose buildings, trees, rocks and props sit clearly apart from one another, each fully visible and not overlapping, so every one of them can be cut out afterwards as a standalone asset. Draw it as high-contrast neon pixel art on a strict pixel grid, every pixel a visible square with no anti-aliasing: dark desaturated base tones, a few intensely saturated neon accents carrying all the colour, hard-edged shadow shapes and strong rim light. Keep one consistent light direction and one consistent perspective across the whole scene. No characters, no text, no labels, no UI, no logos, no watermark, no border.
把這個看法做出名的遊戲
Hyper Light Drifter · Katana ZERO
只是給你眼睛做參照。提示詞裡一個遊戲名都沒有 —— 這樣模型會自己設計,而不是去抄某款遊戲。
繼續看
現在就用這個風格
提示詞隨便拿。用它生成會消耗點數。
