像素與復古
俯視圖塊像素
2D RPG 的主力配置:高四分之三視角、明亮的平塗色塊,加上一套鋪多久都不顯得重複的圖塊語法。

看什麼
- 01高四分之三視角,既不正視也不側視
- 02平鋪後依然立得住的平塗色調
- 03每件物體都有乾淨的深色描邊
提示詞
提示詞刻意保留英文:生圖模型讀英文最準,翻譯過去只會掉效果。照原樣貼上即可。
角色提示詞
貼進角色、T-pose、動畫工具的「風格」欄。
cozy top-down 2D RPG pixel art character sprite, bright cheerful saturated palette, soft readable shading, clean dark outline, compact proportions that stay legible at small size
圖塊地圖提示詞
貼進圖塊地圖工具的自訂風格欄。
cozy top-down farm-RPG pixel art terrain, bright cheerful saturated colours, six to ten flat tones per material, texture drawn as a few deliberate clusters of lighter and darker pixels, highlights clearly lighter than the base, no gradients or noise
背景提示詞
先用它生成一張背景圖,再把那張圖餵給場景拆分工具。方括號部分換成你自己的場景。
A single 2D game background plate for [YOUR SCENE — e.g. a seaside village at dusk]. Horizontal composition, drawn as one illustrated scene whose buildings, trees, rocks and props sit clearly apart from one another, each fully visible and not overlapping, so every one of them can be cut out afterwards as a standalone asset. Draw it as cozy top-down RPG pixel art seen from a high three-quarter angle: bright cheerful saturated colours, flat readable tones per material, and clean dark outlines around every object. Keep one consistent light direction and one consistent perspective across the whole scene. No characters, no text, no labels, no UI, no logos, no watermark, no border.
把這個看法做出名的遊戲
Stardew Valley · CrossCode
只是給你眼睛做參照。提示詞裡一個遊戲名都沒有 —— 這樣模型會自己設計,而不是去抄某款遊戲。
繼續看
現在就用這個風格
提示詞隨便拿。用它生成會消耗點數。
