像素与复古
HD-2D 像素微缩景观
把像素精灵放进一个打了光的 3D 舞台。画面本身还是一颗颗手点的像素,光线、泛光和景深则做到了 16 位主机做不到的事。

看什么
- 01站在真实 3D 纵深里的清晰像素精灵
- 02暖色光束和高光上的泛光
- 03像微缩模型一样虚化的前景和远景
提示词
提示词刻意保留英文:生图模型读英文最准,翻译过去只会掉效果。照原样粘贴即可。
角色提示词
粘进角色、T-pose、动画工具的「风格」栏。
HD-2D style 2D game character: a crisp 16-bit pixel art sprite with a limited palette and clean pixel clusters, lit like a figure in a 3D diorama, soft bloom on the highlights, warm rim light, a faint contact shadow on the ground
瓦片地图提示词
粘进瓦片地图工具的自定义风格栏。
16-bit pixel art terrain lit like a 3D diorama: crisp pixel clusters in a limited palette, soft warm light raking across the surface, gentle bloom on the brightest pixels, subtle occlusion in the gaps, no blur on the tile itself
背景提示词
先用它生成一张背景图,再把那张图喂给场景拆分工具。方括号部分换成你自己的场景。
A single 2D game background plate for [YOUR SCENE — e.g. a seaside village at dusk]. Horizontal composition, drawn as one illustrated scene whose buildings, trees, rocks and props sit clearly apart from one another, each fully visible and not overlapping, so every one of them can be cut out afterwards as a standalone asset. Draw it as an HD-2D diorama: crisp 16-bit pixel art sprites and pixel-textured surfaces set in real 3D depth, warm volumetric light, soft bloom on highlights, strong depth-of-field blur on the far background and the nearest foreground, a miniature tilt-shift feel. Keep one consistent light direction and one consistent perspective across the whole scene. No characters, no text, no labels, no UI, no logos, no watermark, no border.
把这个看法做出名的游戏
Octopath Traveler · Triangle Strategy
只是给你眼睛做参照。提示词里一个游戏名都没有 —— 这样模型会自己设计,而不是去抄某款游戏。
继续看
现在就用这个风格
提示词随便拿。用它生成会消耗积分。
