像素与复古
高密度精细像素
不再为分辨率找借口的像素画。一个面上几十级色阶、过渡像绘画一样,但依然是一个像素一个像素摆出来的。

看什么
- 01一个面几十级色阶,不是三级
- 02用像素堆出的绘画式过渡
- 03靠色温而不是描边拉开空间
提示词
提示词刻意保留英文:生图模型读英文最准,翻译过去只会掉效果。照原样粘贴即可。
角色提示词
粘进角色、T-pose、动画工具的「风格」栏。
detailed pixel art game sprite on a strict pixel grid, every pixel a visible square with no anti-aliasing and no blur, many tones per surface with dithered transitions, dense fine pixel clusters, no hard outline on interior forms
瓦片地图提示词
粘进瓦片地图工具的自定义风格栏。
detailed pixel art terrain on a strict pixel grid, every pixel a visible square with no anti-aliasing, many tones per material with dithered transitions, dense fine pixel clusters, no harsh outlines inside the material
背景提示词
先用它生成一张背景图,再把那张图喂给场景拆分工具。方括号部分换成你自己的场景。
A single 2D game background plate for [YOUR SCENE — e.g. a seaside village at dusk]. Horizontal composition, drawn as one illustrated scene whose buildings, trees, rocks and props sit clearly apart from one another, each fully visible and not overlapping, so every one of them can be cut out afterwards as a standalone asset. Draw it as detailed pixel art on a strict pixel grid: every pixel a visible square with no anti-aliasing and no blur, many tones per surface with dithered transitions, and depth carried by colour temperature rather than outlines. Keep one consistent light direction and one consistent perspective across the whole scene. No characters, no text, no labels, no UI, no logos, no watermark, no border.
把这个看法做出名的游戏
Owlboy · Eastward
只是给你眼睛做参照。提示词里一个游戏名都没有 —— 这样模型会自己设计,而不是去抄某款游戏。
继续看
现在就用这个风格
提示词随便拿。用它生成会消耗积分。
