图形与材质
层叠剪影
物体根本没有内部。远近全靠两块黑形之间夹着多少灰雾来交代。

看什么
- 01形体纯黑,内部零描绘
- 02用雾的浓度代替距离
- 03仅凭剪影完成辨认
提示词
提示词刻意保留英文:生图模型读英文最准,翻译过去只会掉效果。照原样粘贴即可。
角色提示词
粘进角色、T-pose、动画工具的「风格」栏。
layered silhouette 2D game character, solid black shape with no interior detail, only a faint pale eye glow, readable purely as outline, soft atmospheric haze behind
瓦片地图提示词
粘进瓦片地图工具的自定义风格栏。
layered silhouette terrain, near-black solid shapes with almost no interior detail, separated only by layers of atmospheric grey haze, soft film grain, monochrome palette
背景提示词
先用它生成一张背景图,再把那张图喂给场景拆分工具。方括号部分换成你自己的场景。
A single 2D game background plate for [YOUR SCENE — e.g. a seaside village at dusk]. Horizontal composition, drawn as one illustrated scene whose buildings, trees, rocks and props sit clearly apart from one another, each fully visible and not overlapping, so every one of them can be cut out afterwards as a standalone asset. Draw it as layered silhouettes: near-black solid shapes with almost no interior detail, separated into depth layers purely by atmospheric grey haze, monochrome with soft film grain. Keep one consistent light direction and one consistent perspective across the whole scene. No characters, no text, no labels, no UI, no logos, no watermark, no border.
把这个看法做出名的游戏
LIMBO · Badland
只是给你眼睛做参照。提示词里一个游戏名都没有 —— 这样模型会自己设计,而不是去抄某款游戏。
继续看
现在就用这个风格
提示词随便拿。用它生成会消耗积分。


