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像素与复古

黑白双色像素

只有两种颜色,没有中间调。区分材质的手段只剩抖动纹理,于是剪影被逼得特别结实。

黑白双色像素
由 GenioPlus 生成。24 张样图画的是同一个场景,变的只有风格。

看什么

  1. 01严格两色,没有灰阶
  2. 02靠抖动纹理区分材质
  3. 03用留白代替阴影

提示词

提示词刻意保留英文:生图模型读英文最准,翻译过去只会掉效果。照原样粘贴即可。

角色提示词

粘进角色、T-pose、动画工具的「风格」栏。

monochrome two-tone pixel art game sprite, a single ink colour on a single paper colour, no grey tones, shading implied only by dither patterns and negative space, bold readable silhouette

瓦片地图提示词

粘进瓦片地图工具的自定义风格栏。

monochrome two-tone pixel art terrain, one ink colour on one paper colour, no mid-greys at all, every material distinguished by its dither pattern and line density rather than by value

背景提示词

先用它生成一张背景图,再把那张图喂给场景拆分工具。方括号部分换成你自己的场景。

A single 2D game background plate for [YOUR SCENE — e.g. a seaside village at dusk]. Horizontal composition, drawn as one illustrated scene whose buildings, trees, rocks and props sit clearly apart from one another, each fully visible and not overlapping, so every one of them can be cut out afterwards as a standalone asset. Draw it as monochrome two-tone pixel art: one ink colour on one paper colour, no mid-tones at all, with depth and material told entirely through dither patterns and the density of marks. Keep one consistent light direction and one consistent perspective across the whole scene. No characters, no text, no labels, no UI, no logos, no watermark, no border.

把这个看法做出名的游戏

Gato Roboto · Minit

只是给你眼睛做参照。提示词里一个游戏名都没有 —— 这样模型会自己设计,而不是去抄某款游戏。

继续看

现在就用这个风格

提示词随便拿。用它生成会消耗积分。

用这个风格做角色
黑白双色像素 — 游戏美术风格提示词 | GenioPlus