明暗与立体
黏土定格
是拍出来的不是渲出来的。指纹和刀痕留在表面上,那点不均匀正是全部的味道。

看什么
- 01留在表面的指纹和工具痕
- 02柔和影棚光加哑光黏土质感
- 03手捏出来的、略微失准的比例
提示词
提示词刻意保留英文:生图模型读英文最准,翻译过去只会掉效果。照原样粘贴即可。
角色提示词
粘进角色、T-pose、动画工具的「风格」栏。
photograph of a handmade plasticine stop-motion puppet, sculpted from modelling clay with visible thumbprints, fingerprints and sculpting tool marks, lumpy uneven handmade proportions, matte clay sheen, soft studio lighting
瓦片地图提示词
粘进瓦片地图工具的自定义风格栏。
photograph of a handmade plasticine stop-motion set, every surface sculpted from modelling clay with visible thumbprints and sculpting tool marks, lumpy uneven handmade forms, matte clay sheen, soft studio lighting, no mechanical repetition
背景提示词
先用它生成一张背景图,再把那张图喂给场景拆分工具。方括号部分换成你自己的场景。
A single 2D game background plate for [YOUR SCENE — e.g. a seaside village at dusk]. Horizontal composition, drawn as one illustrated scene whose buildings, trees, rocks and props sit clearly apart from one another, each fully visible and not overlapping, so every one of them can be cut out afterwards as a standalone asset. Make it a photograph of a handmade plasticine stop-motion set: everything sculpted from modelling clay with visible thumbprints, fingerprints and sculpting tool marks, lumpy uneven handmade forms, a matte clay sheen and soft studio lighting. Keep one consistent light direction and one consistent perspective across the whole scene. No characters, no text, no labels, no UI, no logos, no watermark, no border.
把这个看法做出名的游戏
Hylics 2 · Armikrog
只是给你眼睛做参照。提示词里一个游戏名都没有 —— 这样模型会自己设计,而不是去抄某款游戏。
继续看
现在就用这个风格
提示词随便拿。用它生成会消耗积分。


