像素与复古
俯视瓦片像素
2D RPG 的主力配置:高三分之四视角、明亮的平涂色块,加上一套铺多久都不显得重复的瓦片语法。

看什么
- 01高三分之四视角,既不正视也不侧视
- 02平铺后依然立得住的平涂色调
- 03每件物体都有干净的深色描边
提示词
提示词刻意保留英文:生图模型读英文最准,翻译过去只会掉效果。照原样粘贴即可。
角色提示词
粘进角色、T-pose、动画工具的「风格」栏。
cozy top-down 2D RPG pixel art character sprite, bright cheerful saturated palette, soft readable shading, clean dark outline, compact proportions that stay legible at small size
瓦片地图提示词
粘进瓦片地图工具的自定义风格栏。
cozy top-down farm-RPG pixel art terrain, bright cheerful saturated colours, six to ten flat tones per material, texture drawn as a few deliberate clusters of lighter and darker pixels, highlights clearly lighter than the base, no gradients or noise
背景提示词
先用它生成一张背景图,再把那张图喂给场景拆分工具。方括号部分换成你自己的场景。
A single 2D game background plate for [YOUR SCENE — e.g. a seaside village at dusk]. Horizontal composition, drawn as one illustrated scene whose buildings, trees, rocks and props sit clearly apart from one another, each fully visible and not overlapping, so every one of them can be cut out afterwards as a standalone asset. Draw it as cozy top-down RPG pixel art seen from a high three-quarter angle: bright cheerful saturated colours, flat readable tones per material, and clean dark outlines around every object. Keep one consistent light direction and one consistent perspective across the whole scene. No characters, no text, no labels, no UI, no logos, no watermark, no border.
把这个看法做出名的游戏
Stardew Valley · CrossCode
只是给你眼睛做参照。提示词里一个游戏名都没有 —— 这样模型会自己设计,而不是去抄某款游戏。
继续看
现在就用这个风格
提示词随便拿。用它生成会消耗积分。
