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高對比漫畫手繪

墨線加硬邊賽璐珞明暗,飽和度推滿。光不是算出來的 —— 陰影的形狀是當成圖形設計畫上去的。

高對比漫畫手繪
由 GenioPlus 生成。24 張樣圖畫的是同一個場景,變的只有風格。

看什麼

  1. 01兩三檔硬邊陰影塊
  2. 02通篇維持的寶石色飽和度
  3. 03陰影形狀是設計出來的,不是算出來的

提示詞

提示詞刻意保留英文:生圖模型讀英文最準,翻譯過去只會掉效果。照原樣貼上即可。

角色提示詞

貼進角色、T-pose、動畫工具的「風格」欄。

bold comic-illustration 2D game character, strong inked contour lines of varying weight, hard-edged cel shading in two or three steps, highly saturated jewel-tone colours, dramatic underlighting

圖塊地圖提示詞

貼進圖塊地圖工具的自訂風格欄。

bold comic-illustration terrain, inked contours of varying weight, hard-edged two-step cel shading, highly saturated jewel-tone colours, strong warm-cool colour separation between lit and shadowed material

背景提示詞

先用它生成一張背景圖,再把那張圖餵給場景拆分工具。方括號部分換成你自己的場景。

A single 2D game background plate for [YOUR SCENE — e.g. a seaside village at dusk]. Horizontal composition, drawn as one illustrated scene whose buildings, trees, rocks and props sit clearly apart from one another, each fully visible and not overlapping, so every one of them can be cut out afterwards as a standalone asset. Draw it as bold comic illustration: inked contours of varying weight, hard-edged cel shading in two or three steps, highly saturated jewel tones, and dramatic directional light. Keep one consistent light direction and one consistent perspective across the whole scene. No characters, no text, no labels, no UI, no logos, no watermark, no border.

把這個看法做出名的遊戲

Hades · Battle Chasers

只是給你眼睛做參照。提示詞裡一個遊戲名都沒有 —— 這樣模型會自己設計,而不是去抄某款遊戲。

繼續看

現在就用這個風格

提示詞隨便拿。用它生成會消耗點數。

用這個風格做角色
高對比漫畫手繪 — 遊戲美術風格提示詞 | GenioPlus