繪畫與線條
哥德墨線
用筆不是用鉛筆畫的線:線條時粗時細,顏色始終壓著灰,裝飾長在剪影裡而不是明暗裡。

看什麼
- 01線條粗細有呼吸
- 02輪廓內部是壓灰的平塗
- 03裝飾直接做進剪影
提示詞
提示詞刻意保留英文:生圖模型讀英文最準,翻譯過去只會掉效果。照原樣貼上即可。
角色提示詞
貼進角色、T-pose、動畫工具的「風格」欄。
gothic ink illustration drawn with a brush pen, thick black tapering ink contours around every form, flat muted desaturated fills inside the lines, ornate decorative silhouette, pale cold rim light, no painted texture and no soft shading
圖塊地圖提示詞
貼進圖塊地圖工具的自訂風格欄。
gothic ink illustration terrain drawn with a brush pen, thick black tapering ink contours around every form, flat muted desaturated fills inside the lines, ornate carved stone and twisted organic detail, no painted texture and no soft gradients
背景提示詞
先用它生成一張背景圖,再把那張圖餵給場景拆分工具。方括號部分換成你自己的場景。
A single 2D game background plate for [YOUR SCENE — e.g. a seaside village at dusk]. Horizontal composition, drawn as one illustrated scene whose buildings, trees, rocks and props sit clearly apart from one another, each fully visible and not overlapping, so every one of them can be cut out afterwards as a standalone asset. Draw it as a gothic ink illustration made with a brush pen: thick black tapering ink contours around every single form, flat muted desaturated fills inside the lines, ornate carved detail, deep pools of shadow, and no painted texture or soft shading anywhere. Keep one consistent light direction and one consistent perspective across the whole scene. No characters, no text, no labels, no UI, no logos, no watermark, no border.
把這個看法做出名的遊戲
Hollow Knight · Blasphemous
只是給你眼睛做參照。提示詞裡一個遊戲名都沒有 —— 這樣模型會自己設計,而不是去抄某款遊戲。
繼續看
現在就用這個風格
提示詞隨便拿。用它生成會消耗點數。


