繪畫與線條
水彩暈染
在有紋理的紙上疊透明層。一半的畫是材料替你畫的:邊緣洇開、顏料積邊,沒有一處是完全不透明的。

看什麼
- 01每塊水漬邊緣積出的深色
- 02透過顏色看得見的紙紋
- 03越過輪廓線洇出去的顏色
提示詞
提示詞刻意保留英文:生圖模型讀英文最準,翻譯過去只會掉效果。照原樣貼上即可。
角色提示詞
貼進角色、T-pose、動畫工具的「風格」欄。
soft watercolour 2D game character, translucent layered washes, visible paper grain, colours bleeding softly past the drawing, delicate broken pencil contour, pastel palette
圖塊地圖提示詞
貼進圖塊地圖工具的自訂風格欄。
soft watercolour terrain, translucent layered washes with visible paper grain, pigment pooling darker at the edges of each wash, pastel palette, no hard outlines, no flat mechanical fills
背景提示詞
先用它生成一張背景圖,再把那張圖餵給場景拆分工具。方括號部分換成你自己的場景。
A single 2D game background plate for [YOUR SCENE — e.g. a seaside village at dusk]. Horizontal composition, drawn as one illustrated scene whose buildings, trees, rocks and props sit clearly apart from one another, each fully visible and not overlapping, so every one of them can be cut out afterwards as a standalone asset. Draw it as soft watercolour: translucent layered washes on visible paper grain, pigment pooling at the edge of each wash, colours bleeding softly past the drawing, and a pale pastel palette. Keep one consistent light direction and one consistent perspective across the whole scene. No characters, no text, no labels, no UI, no logos, no watermark, no border.
把這個看法做出名的遊戲
GRIS · Child of Light
只是給你眼睛做參照。提示詞裡一個遊戲名都沒有 —— 這樣模型會自己設計,而不是去抄某款遊戲。
繼續看
現在就用這個風格
提示詞隨便拿。用它生成會消耗點數。


