明暗與立體
低多邊形平塗
形體能撐住的最少多邊形,每個面一種平塗色。光一面一面地落下,陰影於是成了平面拼出的圖案,而不是漸層。

看什麼
- 01故意留在外面的大塊三角面
- 02每個面一種顏色,沒有貼圖
- 03用平面而不是漸層拼出的明暗
提示詞
提示詞刻意保留英文:生圖模型讀英文最準,翻譯過去只會掉效果。照原樣貼上即可。
角色提示詞
貼進角色、T-pose、動畫工具的「風格」欄。
low-poly 3D game character rendered as a 2D image, simple faceted geometry with large visible flat triangles, flat shading with one colour per face, no textures, clean soft directional light, minimal readable silhouette
圖塊地圖提示詞
貼進圖塊地圖工具的自訂風格欄。
low-poly faceted terrain: large flat triangular facets, one flat colour per facet with clean light and dark sides from a single directional light, no textures, no gradients inside a facet, no noise
背景提示詞
先用它生成一張背景圖,再把那張圖餵給場景拆分工具。方括號部分換成你自己的場景。
A single 2D game background plate for [YOUR SCENE — e.g. a seaside village at dusk]. Horizontal composition, drawn as one illustrated scene whose buildings, trees, rocks and props sit clearly apart from one another, each fully visible and not overlapping, so every one of them can be cut out afterwards as a standalone asset. Draw it as a low-poly 3D scene: simple faceted geometry with large visible flat triangles, one flat colour per face, no textures, clean soft directional light and a muted, harmonious palette. Keep one consistent light direction and one consistent perspective across the whole scene. No characters, no text, no labels, no UI, no logos, no watermark, no border.
把這個看法做出名的遊戲
The Battle of Polytopia · Totally Accurate Battle Simulator
只是給你眼睛做參照。提示詞裡一個遊戲名都沒有 —— 這樣模型會自己設計,而不是去抄某款遊戲。
繼續看
現在就用這個風格
提示詞隨便拿。用它生成會消耗點數。


