明暗與立體
黏土定格
是拍出來的不是算出來的。指紋和刀痕留在表面上,那點不均勻正是全部的味道。

看什麼
- 01留在表面的指紋和工具痕
- 02柔和棚燈加霧面黏土質感
- 03手捏出來的、略微失準的比例
提示詞
提示詞刻意保留英文:生圖模型讀英文最準,翻譯過去只會掉效果。照原樣貼上即可。
角色提示詞
貼進角色、T-pose、動畫工具的「風格」欄。
photograph of a handmade plasticine stop-motion puppet, sculpted from modelling clay with visible thumbprints, fingerprints and sculpting tool marks, lumpy uneven handmade proportions, matte clay sheen, soft studio lighting
圖塊地圖提示詞
貼進圖塊地圖工具的自訂風格欄。
photograph of a handmade plasticine stop-motion set, every surface sculpted from modelling clay with visible thumbprints and sculpting tool marks, lumpy uneven handmade forms, matte clay sheen, soft studio lighting, no mechanical repetition
背景提示詞
先用它生成一張背景圖,再把那張圖餵給場景拆分工具。方括號部分換成你自己的場景。
A single 2D game background plate for [YOUR SCENE — e.g. a seaside village at dusk]. Horizontal composition, drawn as one illustrated scene whose buildings, trees, rocks and props sit clearly apart from one another, each fully visible and not overlapping, so every one of them can be cut out afterwards as a standalone asset. Make it a photograph of a handmade plasticine stop-motion set: everything sculpted from modelling clay with visible thumbprints, fingerprints and sculpting tool marks, lumpy uneven handmade forms, a matte clay sheen and soft studio lighting. Keep one consistent light direction and one consistent perspective across the whole scene. No characters, no text, no labels, no UI, no logos, no watermark, no border.
把這個看法做出名的遊戲
Hylics 2 · Armikrog
只是給你眼睛做參照。提示詞裡一個遊戲名都沒有 —— 這樣模型會自己設計,而不是去抄某款遊戲。
繼續看
現在就用這個風格
提示詞隨便拿。用它生成會消耗點數。


