返回藝廊

明暗與立體

體素方塊

所有東西共用一個立方體尺寸。比體素更小的細節不存在,於是形體必須在格子這一級上解決。

體素方塊
由 GenioPlus 生成。24 張樣圖畫的是同一個場景,變的只有風格。

看什麼

  1. 01所有形體對齊到同一個方塊尺寸
  2. 02每個方塊面一種平塗色
  3. 03聚在縫隙裡的柔和環境光遮蔽

提示詞

提示詞刻意保留英文:生圖模型讀英文最準,翻譯過去只會掉效果。照原樣貼上即可。

角色提示詞

貼進角色、T-pose、動畫工具的「風格」欄。

voxel 2D game character built entirely from uniform cubes on a strict grid, no smooth curves anywhere, flat colour per voxel face, clean ambient occlusion in the crevices, soft directional light

圖塊地圖提示詞

貼進圖塊地圖工具的自訂風格欄。

voxel terrain built entirely from uniform cubes on a strict grid, flat colour per voxel face, clean ambient occlusion in the crevices, no smooth curves and no sub-cube detail, soft directional light

背景提示詞

先用它生成一張背景圖,再把那張圖餵給場景拆分工具。方括號部分換成你自己的場景。

A single 2D game background plate for [YOUR SCENE — e.g. a seaside village at dusk]. Horizontal composition, drawn as one illustrated scene whose buildings, trees, rocks and props sit clearly apart from one another, each fully visible and not overlapping, so every one of them can be cut out afterwards as a standalone asset. Draw it as a voxel scene built entirely from uniform cubes on a strict grid: flat colour per cube face, clean ambient occlusion in the crevices, no smooth curves anywhere, soft directional light. Keep one consistent light direction and one consistent perspective across the whole scene. No characters, no text, no labels, no UI, no logos, no watermark, no border.

把這個看法做出名的遊戲

Teardown · Crossy Road

只是給你眼睛做參照。提示詞裡一個遊戲名都沒有 —— 這樣模型會自己設計,而不是去抄某款遊戲。

繼續看

現在就用這個風格

提示詞隨便拿。用它生成會消耗點數。

用這個風格做角色
體素方塊 — 遊戲美術風格提示詞 | GenioPlus