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明暗與立體

柔和賽璐璐開放世界

為遼闊風景柔化過的二次元 3D:兩階陰影、通透的色彩、越遠越淡的天空和霧氣。像一張能走進去的插畫。

柔和賽璐璐開放世界
由 GenioPlus 生成。42 張樣圖畫的是同一個場景,變的只有風格。

看什麼

  1. 01邊緣柔和的兩階陰影
  2. 02通透的色彩和地平線上的霧氣
  3. 03乾淨形體上方的繪畫感漸層天空

提示詞

提示詞刻意保留英文:生圖模型讀英文最準,翻譯過去只會掉效果。照原樣貼上即可。

角色提示詞

貼進角色、T-pose、動畫工具的「風格」欄。

soft cel-shaded 3D anime game character rendered as a 2D image, clean anime proportions, two-tone soft cel shading with gentle gradients, thin dark outline, bright airy colours, soft rim light

圖塊地圖提示詞

貼進圖塊地圖工具的自訂風格欄。

soft cel-shaded open-world game terrain: clean flat colour areas with one soft shadow tone, gentle painterly gradients, bright airy natural palette, small brushy highlights on grass and stone, no outlines on the fill, no noise

背景提示詞

先用它生成一張背景圖,再把那張圖餵給場景拆分工具。方括號部分換成你自己的場景。

A single 2D game background plate for [YOUR SCENE — e.g. a seaside village at dusk]. Horizontal composition, drawn as one illustrated scene whose buildings, trees, rocks and props sit clearly apart from one another, each fully visible and not overlapping, so every one of them can be cut out afterwards as a standalone asset. Draw it as a soft cel-shaded 3D open-world game scene: bright airy colours, two-tone soft cel shading on every form, a painterly gradient sky and atmospheric haze toward distant mountains, wind-swept grass, clean thin outlines on characters only. Keep one consistent light direction and one consistent perspective across the whole scene. No characters, no text, no labels, no UI, no logos, no watermark, no border.

把這個看法做出名的遊戲

Genshin Impact · The Legend of Zelda: Breath of the Wild

只是給你眼睛做參照。提示詞裡一個遊戲名都沒有 —— 這樣模型會自己設計,而不是去抄某款遊戲。

繼續看

現在就用這個風格

提示詞隨便拿。用它生成會消耗點數。

用這個風格做角色
柔和賽璐璐開放世界 — 遊戲美術風格提示詞 | GenioPlus