明暗與立體
玩具質感 3D
所有東西都像用塑膠和軟膠模壓出來的:圓潤、有光澤、好像能捏一捏。整個世界讀起來像一套玩具,連危險都顯得友善。

看什麼
- 01倒了圓角的柔軟圓潤形體
- 02像射出塑膠一樣的光澤高光
- 03乾淨棚拍光下的明亮色彩
提示詞
提示詞刻意保留英文:生圖模型讀英文最準,翻譯過去只會掉效果。照原樣貼上即可。
角色提示詞
貼進角色、T-pose、動畫工具的「風格」欄。
3D toy figure game character rendered as a 2D image, soft rounded vinyl and plastic forms, glossy smooth surfaces with soft specular highlights, bright saturated colours, stubby proportions, clean studio lighting
圖塊地圖提示詞
貼進圖塊地圖工具的自訂風格欄。
toy-like 3D terrain made of soft rounded plastic and rubber shapes, glossy smooth surfaces with soft specular highlights, bright saturated colours, clean studio lighting, slight bevels on every edge, no grime, no noise
背景提示詞
先用它生成一張背景圖,再把那張圖餵給場景拆分工具。方括號部分換成你自己的場景。
A single 2D game background plate for [YOUR SCENE — e.g. a seaside village at dusk]. Horizontal composition, drawn as one illustrated scene whose buildings, trees, rocks and props sit clearly apart from one another, each fully visible and not overlapping, so every one of them can be cut out afterwards as a standalone asset. Draw it as a toy-like 3D world: soft rounded plastic and vinyl shapes, glossy smooth surfaces with soft specular highlights, bright saturated colours, bevelled edges, clean studio lighting and soft contact shadows, like a playset on a table. Keep one consistent light direction and one consistent perspective across the whole scene. No characters, no text, no labels, no UI, no logos, no watermark, no border.
把這個看法做出名的遊戲
Fall Guys · Astro Bot
只是給你眼睛做參照。提示詞裡一個遊戲名都沒有 —— 這樣模型會自己設計,而不是去抄某款遊戲。
繼續看
現在就用這個風格
提示詞隨便拿。用它生成會消耗點數。


