绘画与线条
高对比漫画手绘
墨线加硬边赛璐璐明暗,饱和度推满。光不是算出来的 —— 阴影的形状是当成图形设计画上去的。

看什么
- 01两三档硬边阴影块
- 02通篇维持的宝石色饱和度
- 03阴影形状是设计出来的,不是渲染出来的
提示词
提示词刻意保留英文:生图模型读英文最准,翻译过去只会掉效果。照原样粘贴即可。
角色提示词
粘进角色、T-pose、动画工具的「风格」栏。
bold comic-illustration 2D game character, strong inked contour lines of varying weight, hard-edged cel shading in two or three steps, highly saturated jewel-tone colours, dramatic underlighting
瓦片地图提示词
粘进瓦片地图工具的自定义风格栏。
bold comic-illustration terrain, inked contours of varying weight, hard-edged two-step cel shading, highly saturated jewel-tone colours, strong warm-cool colour separation between lit and shadowed material
背景提示词
先用它生成一张背景图,再把那张图喂给场景拆分工具。方括号部分换成你自己的场景。
A single 2D game background plate for [YOUR SCENE — e.g. a seaside village at dusk]. Horizontal composition, drawn as one illustrated scene whose buildings, trees, rocks and props sit clearly apart from one another, each fully visible and not overlapping, so every one of them can be cut out afterwards as a standalone asset. Draw it as bold comic illustration: inked contours of varying weight, hard-edged cel shading in two or three steps, highly saturated jewel tones, and dramatic directional light. Keep one consistent light direction and one consistent perspective across the whole scene. No characters, no text, no labels, no UI, no logos, no watermark, no border.
把这个看法做出名的游戏
Hades · Battle Chasers
只是给你眼睛做参照。提示词里一个游戏名都没有 —— 这样模型会自己设计,而不是去抄某款游戏。
继续看
现在就用这个风格
提示词随便拿。用它生成会消耗积分。


