绘画与线条
水彩晕染
在有纹理的纸上叠透明层。一半的画是材料替你画的:边缘洇开、颜料积边,没有一处是完全不透明的。

看什么
- 01每块水迹边缘积出的深色
- 02透过颜色看得见的纸纹
- 03越过轮廓线洇出去的颜色
提示词
提示词刻意保留英文:生图模型读英文最准,翻译过去只会掉效果。照原样粘贴即可。
角色提示词
粘进角色、T-pose、动画工具的「风格」栏。
soft watercolour 2D game character, translucent layered washes, visible paper grain, colours bleeding softly past the drawing, delicate broken pencil contour, pastel palette
瓦片地图提示词
粘进瓦片地图工具的自定义风格栏。
soft watercolour terrain, translucent layered washes with visible paper grain, pigment pooling darker at the edges of each wash, pastel palette, no hard outlines, no flat mechanical fills
背景提示词
先用它生成一张背景图,再把那张图喂给场景拆分工具。方括号部分换成你自己的场景。
A single 2D game background plate for [YOUR SCENE — e.g. a seaside village at dusk]. Horizontal composition, drawn as one illustrated scene whose buildings, trees, rocks and props sit clearly apart from one another, each fully visible and not overlapping, so every one of them can be cut out afterwards as a standalone asset. Draw it as soft watercolour: translucent layered washes on visible paper grain, pigment pooling at the edge of each wash, colours bleeding softly past the drawing, and a pale pastel palette. Keep one consistent light direction and one consistent perspective across the whole scene. No characters, no text, no labels, no UI, no logos, no watermark, no border.
把这个看法做出名的游戏
GRIS · Child of Light
只是给你眼睛做参照。提示词里一个游戏名都没有 —— 这样模型会自己设计,而不是去抄某款游戏。
继续看
现在就用这个风格
提示词随便拿。用它生成会消耗积分。


