绘画与线条
哥特墨线
用笔不是用铅笔画的线:线条时粗时细,颜色始终压着灰,装饰长在剪影里而不是明暗里。

看什么
- 01线条粗细有呼吸
- 02轮廓内部是压灰的平涂
- 03装饰直接做进剪影
提示词
提示词刻意保留英文:生图模型读英文最准,翻译过去只会掉效果。照原样粘贴即可。
角色提示词
粘进角色、T-pose、动画工具的「风格」栏。
gothic ink illustration drawn with a brush pen, thick black tapering ink contours around every form, flat muted desaturated fills inside the lines, ornate decorative silhouette, pale cold rim light, no painted texture and no soft shading
瓦片地图提示词
粘进瓦片地图工具的自定义风格栏。
gothic ink illustration terrain drawn with a brush pen, thick black tapering ink contours around every form, flat muted desaturated fills inside the lines, ornate carved stone and twisted organic detail, no painted texture and no soft gradients
背景提示词
先用它生成一张背景图,再把那张图喂给场景拆分工具。方括号部分换成你自己的场景。
A single 2D game background plate for [YOUR SCENE — e.g. a seaside village at dusk]. Horizontal composition, drawn as one illustrated scene whose buildings, trees, rocks and props sit clearly apart from one another, each fully visible and not overlapping, so every one of them can be cut out afterwards as a standalone asset. Draw it as a gothic ink illustration made with a brush pen: thick black tapering ink contours around every single form, flat muted desaturated fills inside the lines, ornate carved detail, deep pools of shadow, and no painted texture or soft shading anywhere. Keep one consistent light direction and one consistent perspective across the whole scene. No characters, no text, no labels, no UI, no logos, no watermark, no border.
把这个看法做出名的游戏
Hollow Knight · Blasphemous
只是给你眼睛做参照。提示词里一个游戏名都没有 —— 这样模型会自己设计,而不是去抄某款游戏。
继续看
现在就用这个风格
提示词随便拿。用它生成会消耗积分。


