图形与材质
半调印刷
孔版印刷和报纸印刷的逻辑:完全没有连续调,只有两三种专色的网点,而且套印故意差了一点。

看什么
- 01用网点代替平滑过渡
- 02只有两三种专色,不是全彩
- 03几层油墨略微错位
提示词
提示词刻意保留英文:生图模型读英文最准,翻译过去只会掉效果。照原样粘贴即可。
角色提示词
粘进角色、T-pose、动画工具的「风格」栏。
halftone print 2D game character, tones built from visible printed dot screens, two or three spot inks only, deliberate slight misregistration between the ink layers, rough paper stock texture
瓦片地图提示词
粘进瓦片地图工具的自定义风格栏。
halftone print terrain, tones built from visible printed dot screens, two or three spot inks only, slight misregistration between ink layers, rough paper stock texture, no smooth gradients
背景提示词
先用它生成一张背景图,再把那张图喂给场景拆分工具。方括号部分换成你自己的场景。
A single 2D game background plate for [YOUR SCENE — e.g. a seaside village at dusk]. Horizontal composition, drawn as one illustrated scene whose buildings, trees, rocks and props sit clearly apart from one another, each fully visible and not overlapping, so every one of them can be cut out afterwards as a standalone asset. Draw it as a two-colour halftone print: tones built from visible printed dot screens, two or three spot inks only, deliberate slight misregistration between the ink layers and rough paper stock texture. Keep one consistent light direction and one consistent perspective across the whole scene. No characters, no text, no labels, no UI, no logos, no watermark, no border.
把这个看法做出名的游戏
Genesis Noir · Framed
只是给你眼睛做参照。提示词里一个游戏名都没有 —— 这样模型会自己设计,而不是去抄某款游戏。
继续看
现在就用这个风格
提示词随便拿。用它生成会消耗积分。


