明暗与立体
低多边形平涂
形体能撑住的最少多边形,每个面一种平涂色。光一面一面地落下,阴影于是成了平面拼出的图案,而不是渐变。

看什么
- 01故意留在外面的大块三角面
- 02每个面一种颜色,没有贴图
- 03用平面而不是渐变拼出的明暗
提示词
提示词刻意保留英文:生图模型读英文最准,翻译过去只会掉效果。照原样粘贴即可。
角色提示词
粘进角色、T-pose、动画工具的「风格」栏。
low-poly 3D game character rendered as a 2D image, simple faceted geometry with large visible flat triangles, flat shading with one colour per face, no textures, clean soft directional light, minimal readable silhouette
瓦片地图提示词
粘进瓦片地图工具的自定义风格栏。
low-poly faceted terrain: large flat triangular facets, one flat colour per facet with clean light and dark sides from a single directional light, no textures, no gradients inside a facet, no noise
背景提示词
先用它生成一张背景图,再把那张图喂给场景拆分工具。方括号部分换成你自己的场景。
A single 2D game background plate for [YOUR SCENE — e.g. a seaside village at dusk]. Horizontal composition, drawn as one illustrated scene whose buildings, trees, rocks and props sit clearly apart from one another, each fully visible and not overlapping, so every one of them can be cut out afterwards as a standalone asset. Draw it as a low-poly 3D scene: simple faceted geometry with large visible flat triangles, one flat colour per face, no textures, clean soft directional light and a muted, harmonious palette. Keep one consistent light direction and one consistent perspective across the whole scene. No characters, no text, no labels, no UI, no logos, no watermark, no border.
把这个看法做出名的游戏
The Battle of Polytopia · Totally Accurate Battle Simulator
只是给你眼睛做参照。提示词里一个游戏名都没有 —— 这样模型会自己设计,而不是去抄某款游戏。
继续看
现在就用这个风格
提示词随便拿。用它生成会消耗积分。


