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明暗与立体

九十年代预渲染精灵

先在工作站上用 3D 渲染,再缩成 16 位主机用的像素。光滑圆润的明暗被关进一个小调色板,这种质感只存在过短短几年。

九十年代预渲染精灵
由 GenioPlus 生成。42 张样图画的是同一个场景,变的只有风格。

看什么

  1. 01被压进小调色板的光滑 3D 明暗
  2. 02缩小时留下的抖动杂点
  3. 03粗壮圆润形体上的光泽高光

提示词

提示词刻意保留英文:生图模型读英文最准,翻译过去只会掉效果。照原样粘贴即可。

角色提示词

粘进角色、T-pose、动画工具的「风格」栏。

1990s pre-rendered CGI game sprite: a glossy early 3D render shrunk to a low-resolution sprite, rounded plastic-like shading, slight dithering and a limited palette from the downscale, hard pixel edge against the background

瓦片地图提示词

粘进瓦片地图工具的自定义风格栏。

1990s pre-rendered CGI terrain tiles: early 3D render look reduced to low resolution, glossy rounded shading, rich but limited palette with subtle dithering, crisp pixel edges, no modern lighting effects

背景提示词

先用它生成一张背景图,再把那张图喂给场景拆分工具。方括号部分换成你自己的场景。

A single 2D game background plate for [YOUR SCENE — e.g. a seaside village at dusk]. Horizontal composition, drawn as one illustrated scene whose buildings, trees, rocks and props sit clearly apart from one another, each fully visible and not overlapping, so every one of them can be cut out afterwards as a standalone asset. Draw it as a 1990s pre-rendered CGI game scene: early 3D renders reduced to low resolution, glossy rounded shading with strong highlights, a rich but limited palette with subtle dithering, crisp pixel edges and a slightly murky ambient light. Keep one consistent light direction and one consistent perspective across the whole scene. No characters, no text, no labels, no UI, no logos, no watermark, no border.

把这个看法做出名的游戏

Donkey Kong Country · Diablo II

只是给你眼睛做参照。提示词里一个游戏名都没有 —— 这样模型会自己设计,而不是去抄某款游戏。

继续看

现在就用这个风格

提示词随便拿。用它生成会消耗积分。

用这个风格做角色
九十年代预渲染精灵 — 游戏美术风格提示词 | GenioPlus