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明暗与立体

柔和赛璐璐开放世界

为辽阔风景柔化过的二次元 3D:两阶阴影、通透的色彩、越远越淡的天空和雾气。像一张能走进去的插画。

柔和赛璐璐开放世界
由 GenioPlus 生成。42 张样图画的是同一个场景,变的只有风格。

看什么

  1. 01边缘柔和的两阶阴影
  2. 02通透的色彩和地平线上的雾气
  3. 03干净形体上方的绘画感渐变天空

提示词

提示词刻意保留英文:生图模型读英文最准,翻译过去只会掉效果。照原样粘贴即可。

角色提示词

粘进角色、T-pose、动画工具的「风格」栏。

soft cel-shaded 3D anime game character rendered as a 2D image, clean anime proportions, two-tone soft cel shading with gentle gradients, thin dark outline, bright airy colours, soft rim light

瓦片地图提示词

粘进瓦片地图工具的自定义风格栏。

soft cel-shaded open-world game terrain: clean flat colour areas with one soft shadow tone, gentle painterly gradients, bright airy natural palette, small brushy highlights on grass and stone, no outlines on the fill, no noise

背景提示词

先用它生成一张背景图,再把那张图喂给场景拆分工具。方括号部分换成你自己的场景。

A single 2D game background plate for [YOUR SCENE — e.g. a seaside village at dusk]. Horizontal composition, drawn as one illustrated scene whose buildings, trees, rocks and props sit clearly apart from one another, each fully visible and not overlapping, so every one of them can be cut out afterwards as a standalone asset. Draw it as a soft cel-shaded 3D open-world game scene: bright airy colours, two-tone soft cel shading on every form, a painterly gradient sky and atmospheric haze toward distant mountains, wind-swept grass, clean thin outlines on characters only. Keep one consistent light direction and one consistent perspective across the whole scene. No characters, no text, no labels, no UI, no logos, no watermark, no border.

把这个看法做出名的游戏

Genshin Impact · The Legend of Zelda: Breath of the Wild

只是给你眼睛做参照。提示词里一个游戏名都没有 —— 这样模型会自己设计,而不是去抄某款游戏。

继续看

现在就用这个风格

提示词随便拿。用它生成会消耗积分。

用这个风格做角色
柔和赛璐璐开放世界 — 游戏美术风格提示词 | GenioPlus