繪畫與線條
Flash 時代卡通
2000 年代網頁遊戲裡的卡通:粗而均勻的輪廓、明亮的平塗、只有一層陰影,比例敦實又滑稽。用向量畫成,放多大都清楚。

看什麼
- 01粗細均勻的粗輪廓線
- 02只有一層陰影的明亮平塗
- 03敦實、搞笑的比例
提示詞
提示詞刻意保留英文:生圖模型讀英文最準,翻譯過去只會掉效果。照原樣貼上即可。
角色提示詞
貼進角色、T-pose、動畫工具的「風格」欄。
2000s Flash-era cartoon 2D game character, thick uniform black vector outlines, flat bright colour fills with one simple cel shadow tone, chunky exaggerated proportions, big expressive face, clean vector look
圖塊地圖提示詞
貼進圖塊地圖工具的自訂風格欄。
2000s Flash-era cartoon terrain: flat bright colour fills with one simple shadow tone, thick uniform outlines on objects, simple stylised texture marks, clean vector edges, no gradients, no noise
背景提示詞
先用它生成一張背景圖,再把那張圖餵給場景拆分工具。方括號部分換成你自己的場景。
A single 2D game background plate for [YOUR SCENE — e.g. a seaside village at dusk]. Horizontal composition, drawn as one illustrated scene whose buildings, trees, rocks and props sit clearly apart from one another, each fully visible and not overlapping, so every one of them can be cut out afterwards as a standalone asset. Draw it as a 2000s Flash-era cartoon: thick uniform black vector outlines, flat bright colour fills with one simple shadow tone, chunky exaggerated shapes, simple stylised backgrounds and a clean vector finish. Keep one consistent light direction and one consistent perspective across the whole scene. No characters, no text, no labels, no UI, no logos, no watermark, no border.
把這個看法做出名的遊戲
Castle Crashers · Alien Hominid
只是給你眼睛做參照。提示詞裡一個遊戲名都沒有 —— 這樣模型會自己設計,而不是去抄某款遊戲。
繼續看
現在就用這個風格
提示詞隨便拿。用它生成會消耗點數。


