繪畫與線條
二次元抽卡立繪
手遊二次元立繪的完成度:乾淨的線條,柔和的賽璐璐陰影過渡成平滑的漸層,高光讓每個表面都發亮。細節很多,但從不髒亂。

看什麼
- 01乾淨的線稿加柔和的漸層陰影
- 02勾出人物輪廓的邊緣光和泛光
- 03飽和但整潔、一眼能讀的配色
提示詞
提示詞刻意保留英文:生圖模型讀英文最準,翻譯過去只會掉效果。照原樣貼上即可。
角色提示詞
貼進角色、T-pose、動畫工具的「風格」欄。
polished anime gacha game character illustration, clean confident lineart, soft cel shading with smooth gradient highlights, glossy eyes and hair shine, crisp rim light, vibrant saturated palette, high-detail costume rendering
圖塊地圖提示詞
貼進圖塊地圖工具的自訂風格欄。
anime game background terrain in a clean, polished illustration style: smooth soft-edged shading, subtle gradients, vibrant but clean colours, small crisp highlights, painterly yet tidy texture, no outlines on the fill, no noise
背景提示詞
先用它生成一張背景圖,再把那張圖餵給場景拆分工具。方括號部分換成你自己的場景。
A single 2D game background plate for [YOUR SCENE — e.g. a seaside village at dusk]. Horizontal composition, drawn as one illustrated scene whose buildings, trees, rocks and props sit clearly apart from one another, each fully visible and not overlapping, so every one of them can be cut out afterwards as a standalone asset. Draw it as a polished anime game background illustration: clean lineart on the main forms, soft cel shading with smooth gradients, a luminous sky, crisp rim light and bloom, vibrant saturated colours and tidy high-detail rendering. Keep one consistent light direction and one consistent perspective across the whole scene. No characters, no text, no labels, no UI, no logos, no watermark, no border.
把這個看法做出名的遊戲
Arknights · Blue Archive
只是給你眼睛做參照。提示詞裡一個遊戲名都沒有 —— 這樣模型會自己設計,而不是去抄某款遊戲。
繼續看
現在就用這個風格
提示詞隨便拿。用它生成會消耗點數。


