繪畫與線條
水墨
用筆和水代替輪廓和填色。一筆下去既是邊線也是陰影,沒畫的地方讀出來就是雲霧和空氣。

看什麼
- 01一筆之內由粗到細的筆觸
- 02遠景化進灰色的霧裡
- 03留白和墨一樣在說話
提示詞
提示詞刻意保留英文:生圖模型讀英文最準,翻譯過去只會掉效果。照原樣貼上即可。
角色提示詞
貼進角色、T-pose、動畫工具的「風格」欄。
East Asian ink wash painting 2D game character, expressive black sumi ink brushstrokes of varying weight, soft grey ink washes for shading, sparse touches of muted colour, rice paper texture, generous empty space
圖塊地圖提示詞
貼進圖塊地圖工具的自訂風格欄。
East Asian ink wash terrain: soft grey ink washes and dry-brush texture on pale rice paper, expressive brush marks of varying weight, sparse muted colour tints, no hard outlines on the fill, no noise
背景提示詞
先用它生成一張背景圖,再把那張圖餵給場景拆分工具。方括號部分換成你自己的場景。
A single 2D game background plate for [YOUR SCENE — e.g. a seaside village at dusk]. Horizontal composition, drawn as one illustrated scene whose buildings, trees, rocks and props sit clearly apart from one another, each fully visible and not overlapping, so every one of them can be cut out afterwards as a standalone asset. Draw it as an East Asian ink wash painting: expressive black sumi ink brushstrokes of varying weight, layered grey washes for depth with distant forms fading into mist, sparse muted colour, rice paper texture and generous empty space. Keep one consistent light direction and one consistent perspective across the whole scene. No characters, no text, no labels, no UI, no logos, no watermark, no border.
把這個看法做出名的遊戲
Realm of Ink · Sumioni: Demon Arts
只是給你眼睛做參照。提示詞裡一個遊戲名都沒有 —— 這樣模型會自己設計,而不是去抄某款遊戲。
繼續看
現在就用這個風格
提示詞隨便拿。用它生成會消耗點數。


