繪畫與線條
鉛筆排線
所有明暗都是線的條數。沒有一處是塗出來的,暗只是線更密 —— 於是整張畫都像真的被手畫過。

看什麼
- 01明暗靠線密度而不是填塗
- 02紙紋把石墨打斷
- 03手繪感明顯、略微抖動的輪廓
提示詞
提示詞刻意保留英文:生圖模型讀英文最準,翻譯過去只會掉效果。照原樣貼上即可。
角色提示詞
貼進角色、T-pose、動畫工具的「風格」欄。
hand-drawn pencil game character, graphite hatching and cross-hatching for every tone, visible paper tooth, monochrome graphite with at most one muted accent colour, slightly unsteady hand-drawn contour
圖塊地圖提示詞
貼進圖塊地圖工具的自訂風格欄。
hand-drawn graphite terrain, every tone built from pencil hatching and cross-hatching, visible paper tooth, monochrome graphite with at most one muted accent colour, unsteady hand-drawn contours
背景提示詞
先用它生成一張背景圖,再把那張圖餵給場景拆分工具。方括號部分換成你自己的場景。
A single 2D game background plate for [YOUR SCENE — e.g. a seaside village at dusk]. Horizontal composition, drawn as one illustrated scene whose buildings, trees, rocks and props sit clearly apart from one another, each fully visible and not overlapping, so every one of them can be cut out afterwards as a standalone asset. Draw it as a hand-drawn graphite illustration: every tone built from pencil hatching and cross-hatching on visible paper tooth, monochrome graphite with at most one muted accent colour. Keep one consistent light direction and one consistent perspective across the whole scene. No characters, no text, no labels, no UI, no logos, no watermark, no border.
把這個看法做出名的遊戲
Mundaun · Neverending Nightmares
只是給你眼睛做參照。提示詞裡一個遊戲名都沒有 —— 這樣模型會自己設計,而不是去抄某款遊戲。
繼續看
現在就用這個風格
提示詞隨便拿。用它生成會消耗點數。


