繪畫與線條
橡皮管動畫
1930 年代動畫的語法:四肢沒有關節,一切都在彈;墨線賽璐珞壓在水彩背景上,膠片顆粒原樣留著。

看什麼
- 01四肢是彎的不是折的
- 02被壓成棕褐調的有限色盤
- 03保留下來的膠片顆粒和印刷抖動
提示詞
提示詞刻意保留英文:生圖模型讀英文最準,翻譯過去只會掉效果。照原樣貼上即可。
角色提示詞
貼進角色、T-pose、動畫工具的「風格」欄。
1930s rubber-hose cartoon game character, boneless curving noodle limbs, pie-cut eyes and white gloves, bouncy exaggerated proportions, inked contour, aged film grain and sepia-tinted palette
圖塊地圖提示詞
貼進圖塊地圖工具的自訂風格欄。
1930s rubber-hose cartoon terrain, bouncy boneless curving shapes, inked contours, limited sepia-tinted palette, visible aged film grain and slight print misregistration, hand-painted watercolour backdrop texture
背景提示詞
先用它生成一張背景圖,再把那張圖餵給場景拆分工具。方括號部分換成你自己的場景。
A single 2D game background plate for [YOUR SCENE — e.g. a seaside village at dusk]. Horizontal composition, drawn as one illustrated scene whose buildings, trees, rocks and props sit clearly apart from one another, each fully visible and not overlapping, so every one of them can be cut out afterwards as a standalone asset. Draw it as a 1930s rubber-hose cartoon backdrop: bouncy boneless curving shapes, inked contours, a limited sepia-tinted palette, hand-painted watercolour texture and visible aged film grain. Keep one consistent light direction and one consistent perspective across the whole scene. No characters, no text, no labels, no UI, no logos, no watermark, no border.
把這個看法做出名的遊戲
Cuphead · Bendy and the Ink Machine
只是給你眼睛做參照。提示詞裡一個遊戲名都沒有 —— 這樣模型會自己設計,而不是去抄某款遊戲。
繼續看
現在就用這個風格
提示詞隨便拿。用它生成會消耗點數。


