繪畫與線條
裝飾繪本插畫
把繪本的邏輯搬進遊戲:一根肯定的輪廓線、溫暖的平塗色,該上細節的地方全部換成裝飾花紋。

看什麼
- 01細節的位置被花紋頂替
- 02帶乾水粉顆粒感的暖色平塗
- 03樣式化而非解剖學的比例
提示詞
提示詞刻意保留英文:生圖模型讀英文最準,翻譯過去只會掉效果。照原樣貼上即可。
角色提示詞
貼進角色、T-pose、動畫工具的「風格」欄。
decorative storybook illustration game character, clean confident hand-drawn contour, flat warm colours with light gouache texture, stylised elongated proportions, decorative pattern used instead of detail
圖塊地圖提示詞
貼進圖塊地圖工具的自訂風格欄。
decorative storybook illustration terrain, clean hand-drawn contours, flat warm gouache-textured colours, repeating decorative patterns standing in for realistic surface detail, cozy inviting palette
背景提示詞
先用它生成一張背景圖,再把那張圖餵給場景拆分工具。方括號部分換成你自己的場景。
A single 2D game background plate for [YOUR SCENE — e.g. a seaside village at dusk]. Horizontal composition, drawn as one illustrated scene whose buildings, trees, rocks and props sit clearly apart from one another, each fully visible and not overlapping, so every one of them can be cut out afterwards as a standalone asset. Draw it as a decorative storybook illustration: clean confident hand-drawn contours, flat warm gouache-textured colour, stylised proportions, and decorative repeating pattern used instead of realistic detail. Keep one consistent light direction and one consistent perspective across the whole scene. No characters, no text, no labels, no UI, no logos, no watermark, no border.
把這個看法做出名的遊戲
Wytchwood · Spiritfarer
只是給你眼睛做參照。提示詞裡一個遊戲名都沒有 —— 這樣模型會自己設計,而不是去抄某款遊戲。
繼續看
現在就用這個風格
提示詞隨便拿。用它生成會消耗點數。


