图形与材质
装饰艺术(Art Deco)
1920 年代机器时代的华丽:几何、对称、黑底上的金色。连树和石头都被理顺成扇形、人字纹和放射纹,像一张老式旅游海报。

看什么
- 01放射纹、人字纹和阶梯扇形
- 02金与黑配上深沉的宝石色
- 03强烈的对称和流线型形体
提示词
提示词刻意保留英文:生图模型读英文最准,翻译过去只会掉效果。照原样粘贴即可。
角色提示词
粘进角色、T-pose、动画工具的「风格」栏。
Art Deco styled 2D game character, streamlined elegant 1920s silhouette, bold geometric shapes, gold and black accents with deep jewel tones, crisp clean outlines, stylised poster rendering with flat lighting
瓦片地图提示词
粘进瓦片地图工具的自定义风格栏。
Art Deco terrain and floor patterns: bold geometric motifs, sunburst and chevron details, gold, black, cream and jewel-tone palette, crisp clean edges, flat poster-like shading, no noise
背景提示词
先用它生成一张背景图,再把那张图喂给场景拆分工具。方括号部分换成你自己的场景。
A single 2D game background plate for [YOUR SCENE — e.g. a seaside village at dusk]. Horizontal composition, drawn as one illustrated scene whose buildings, trees, rocks and props sit clearly apart from one another, each fully visible and not overlapping, so every one of them can be cut out afterwards as a standalone asset. Draw it as an Art Deco travel poster: streamlined geometric forms, sunburst and chevron motifs, gold, black, cream and deep jewel tones, crisp clean edges, flat poster shading with a single dramatic light and a strong symmetrical composition. Keep one consistent light direction and one consistent perspective across the whole scene. No characters, no text, no labels, no UI, no logos, no watermark, no border.
把这个看法做出名的游戏
BioShock · Grim Fandango
只是给你眼睛做参照。提示词里一个游戏名都没有 —— 这样模型会自己设计,而不是去抄某款游戏。
继续看
现在就用这个风格
提示词随便拿。用它生成会消耗积分。


