绘画与线条
Flash 时代卡通
2000 年代网页游戏里的卡通:粗而均匀的轮廓、明亮的平涂、只有一层阴影,比例敦实又滑稽。用矢量画成,放多大都清楚。

看什么
- 01粗细均匀的粗轮廓线
- 02只有一层阴影的明亮平涂
- 03敦实、搞笑的比例
提示词
提示词刻意保留英文:生图模型读英文最准,翻译过去只会掉效果。照原样粘贴即可。
角色提示词
粘进角色、T-pose、动画工具的「风格」栏。
2000s Flash-era cartoon 2D game character, thick uniform black vector outlines, flat bright colour fills with one simple cel shadow tone, chunky exaggerated proportions, big expressive face, clean vector look
瓦片地图提示词
粘进瓦片地图工具的自定义风格栏。
2000s Flash-era cartoon terrain: flat bright colour fills with one simple shadow tone, thick uniform outlines on objects, simple stylised texture marks, clean vector edges, no gradients, no noise
背景提示词
先用它生成一张背景图,再把那张图喂给场景拆分工具。方括号部分换成你自己的场景。
A single 2D game background plate for [YOUR SCENE — e.g. a seaside village at dusk]. Horizontal composition, drawn as one illustrated scene whose buildings, trees, rocks and props sit clearly apart from one another, each fully visible and not overlapping, so every one of them can be cut out afterwards as a standalone asset. Draw it as a 2000s Flash-era cartoon: thick uniform black vector outlines, flat bright colour fills with one simple shadow tone, chunky exaggerated shapes, simple stylised backgrounds and a clean vector finish. Keep one consistent light direction and one consistent perspective across the whole scene. No characters, no text, no labels, no UI, no logos, no watermark, no border.
把这个看法做出名的游戏
Castle Crashers · Alien Hominid
只是给你眼睛做参照。提示词里一个游戏名都没有 —— 这样模型会自己设计,而不是去抄某款游戏。
继续看
现在就用这个风格
提示词随便拿。用它生成会消耗积分。


