绘画与线条
二次元抽卡立绘
手游二次元立绘的完成度:干净的线条,柔和的赛璐璐阴影过渡成平滑的渐变,高光让每个表面都发亮。细节很多,但从不脏乱。

看什么
- 01干净的线稿加柔和的渐变阴影
- 02勾出人物轮廓的边缘光和泛光
- 03饱和但整洁、一眼能读的配色
提示词
提示词刻意保留英文:生图模型读英文最准,翻译过去只会掉效果。照原样粘贴即可。
角色提示词
粘进角色、T-pose、动画工具的「风格」栏。
polished anime gacha game character illustration, clean confident lineart, soft cel shading with smooth gradient highlights, glossy eyes and hair shine, crisp rim light, vibrant saturated palette, high-detail costume rendering
瓦片地图提示词
粘进瓦片地图工具的自定义风格栏。
anime game background terrain in a clean, polished illustration style: smooth soft-edged shading, subtle gradients, vibrant but clean colours, small crisp highlights, painterly yet tidy texture, no outlines on the fill, no noise
背景提示词
先用它生成一张背景图,再把那张图喂给场景拆分工具。方括号部分换成你自己的场景。
A single 2D game background plate for [YOUR SCENE — e.g. a seaside village at dusk]. Horizontal composition, drawn as one illustrated scene whose buildings, trees, rocks and props sit clearly apart from one another, each fully visible and not overlapping, so every one of them can be cut out afterwards as a standalone asset. Draw it as a polished anime game background illustration: clean lineart on the main forms, soft cel shading with smooth gradients, a luminous sky, crisp rim light and bloom, vibrant saturated colours and tidy high-detail rendering. Keep one consistent light direction and one consistent perspective across the whole scene. No characters, no text, no labels, no UI, no logos, no watermark, no border.
把这个看法做出名的游戏
Arknights · Blue Archive
只是给你眼睛做参照。提示词里一个游戏名都没有 —— 这样模型会自己设计,而不是去抄某款游戏。
继续看
现在就用这个风格
提示词随便拿。用它生成会消耗积分。


